![ancient warfare 3 controlling a jet ancient warfare 3 controlling a jet](https://petrofilm.com/yahoo_site_admin/assets/images/MF.2041516_std.png)
That means that only you can modify and upload your item to the workshop, but everyone else can use it in their creations.Ī lot of work has been put into this feature to make sure everything is as easy to use as possible. Unlike other content, custom items are also protected.
![ancient warfare 3 controlling a jet ancient warfare 3 controlling a jet](https://petrofilm.com/yahoo_site_admin/assets/images/001_174_johns_hopkins_graph.10724133_std.jpg)
) with custom items, because everything will be included in the battle/prefab/unit file.
#Ancient warfare 3 controlling a jet download#
And the best part is that you never have to subscribe to or download additional files when you try to use content (battles, units, prefabs. In most parts of the game there is no real difference between vanilla and custom equipment. This means custom units, placed items, prefabs, battles, traders, scripting. The custom equipment items can be used pretty much anywhere, where you can also use vanilla equipment.
![ancient warfare 3 controlling a jet ancient warfare 3 controlling a jet](https://petrofilm.com/yahoo_site_admin/assets/images/fort_greely_3.2040448_std.jpg)
Fixed a bug that prevented maps from being loaded if there was unknown custom face equipment on the player.Fixed a bug that caused workshop content to be reloaded even if not required.Fixed a bug that caused slow workshop content loading.Fixed that scripting collection would not save light references.Fixed inaccurate helicopter unit dropping.Fixed a bug that caused slow script compilation speed in some cases.Improved workshop content loading stability.Added short game tips to the loading screen (you can suggest tips by using this google form ).Added SpawnWarPlane scripting node to allow you to spawn planes with bombs from scripts.Added an option to mute the audio if the game is minimized/not focused.Added Get/Set/Add/RemoveConquestTickets nodes to modify the ticket amount in scripts.Added Get/SetCurrentProgress nodes to modify the capture progress of flags in scripts.Added a scripting event for when the owner of a flag changes.Added Get/SetSpawnMultiplier scripting nodes to modify spawn probabilities in scripts.Added a respawn point selection to allow players to choose where they want to respawn (this can be deactivated in the battle settings).This option can be used to create more dynamic conquest battles. Added spawn exhaustion option which can be used to reduce the amount of units spawning at a flag when a certain amount of units got killed in the radius of the flag.Added spawn multiplier options to flags for each team to adjust the probability of units spawning at each flag.The script editor will now zoom towards the mouse position.